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StatsAndEffects.RemoveStatModifiersFromSource

Declaration#

public virtual void RemoveStatModifiersFromSource(IUniquelyIdentifiable source)

Parameters#

NameDescription
sourceSource associated with request

Description#

Remove all Stat Modifiers from a specified source

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        IUniquelyIdentifiable uid = source.registeredSources[0];        source.RemoveStatModifiersFromSource(uid);    }
}