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StatsAndEffects.DataLoadJSON

Declaration#

public virtual void DataLoadJSON(string json)

Parameters#

NameDescription
jsonData to load

Description#

Load data from JSON string

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        string json = source.DataSaveJSON();        source.DataLoadJSON(json);    }
}