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StatsAndEffects.SubscribeToHeartbeat

Declaration#

public virtual void SubscribeToHeartbeat(HeartbeatEvent handler)

Parameters#

NameDescription
handlerHandler to invoke each Heartbeat

Description#

Subscribe to Heartbeats

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        source.SubscribeToHeartbeat(Heartbeat);    }
    public void Unsubscribe(StatsAndEffects source)    {        source.UnsubscribeFromHeartbeat(Heartbeat);    }
    public void Heartbeat(float time)    {        Debug.Log("Heatbeat: " + time);    }
}