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StatsAndEffects.ClearSources

Declaration#

public virtual void ClearSources()

Description#

Removes all Identifiable Sources. Cannot be done while initialized.

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        // We cannot clear sources while initialized        if(source.initialized)        {            source.Shutdown(true);        }
        source.ClearSources();
        // Re-initialize        source.Initialize(true);    }
}