StatsAndEffects.ClearSources
Declaration#
public virtual void ClearSources()Description#
Removes all Identifiable Sources. Cannot be done while initialized.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { // We cannot clear sources while initialized if(source.initialized) { source.Shutdown(true); }
source.ClearSources();
// Re-initialize source.Initialize(true); }
}