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StatsAndEffects.RegisterSource

Declaration#

public virtual void RegisterSource(IUniquelyIdentifiable source)

Parameters#

NameDescription
sourceSource to add

Description#

Manually add an IUniquelyIdentifiable source

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour, IUniquelyIdentifiable{    public string instanceId    {        get { return "exampleInstance"; }    }
    public void ExampleMethod(StatsAndEffects source)    {        source.RegisterSource(this);    }
}