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Merchant.AddFunds

Declaration#

public virtual RefusalReason AddFunds(Int32 amount, bool raiseEvents)

Parameters#

NameDescription
amountTotal value to add
raiseEventsRaise associated event(s)

Description#

Add non-preimum funds to inventory

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void Example(Merchant target)    {        target.AddFunds(100, true);    }
}

Declaration#

public virtual RefusalReason AddFunds(string id, Int32 count, bool raiseEvents)

Parameters#

NameDescription
idId of the currency to add
countNumber of that currency to add
raiseEventsRaise associated event(s)

Description#

Add non-preimum funds to inventory

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void Example(Merchant target, string id)    {        target.AddFunds(id, 10, true);    }
}