Merchant.AddFunds
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Declarationpublic virtual RefusalReason AddFunds(Int32 amount, bool raiseEvents)
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ParametersName | Description |
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amount | Total value to add |
raiseEvents | Raise associated event(s) |
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DescriptionAdd non-preimum funds to inventory
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void Example(Merchant target) { target.AddFunds(100, true); }
}
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Declarationpublic virtual RefusalReason AddFunds(string id, Int32 count, bool raiseEvents)
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ParametersName | Description |
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id | Id of the currency to add |
count | Number of that currency to add |
raiseEvents | Raise associated event(s) |
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DescriptionAdd non-preimum funds to inventory
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void Example(Merchant target, string id) { target.AddFunds(id, 10, true); }
}