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Merchant.GetBuyFromPlayerTotal

Declaration#

public Int32 GetBuyFromPlayerTotal(Inventory playerInventory, GDTKItem item, Int32 count)

Parameters#

NameDescription
playerInventoryPlayer's Inventory
itemItem to check
countNumber of the item

Description#

Gets the total cost to buy a specific number of an item from player

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(Merchant target, Inventory other)    {        int result = target.GetBuyFromPlayerTotal(other, other.items[0], 1);    }
}