Merchant.GetSellToPlayerTotal
#
Declarationpublic Int32 GetSellToPlayerTotal(Inventory playerInventory, GDTKItem item, Int32 count)
#
ParametersName | Description |
---|---|
playerInventory | Player's Inventory |
item | Item to check |
count | Number of the item |
#
DescriptionGets the total cost to sell a specific number of an item to player
#
Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Merchant target, Inventory other) { int result = target.GetSellToPlayerTotal(other, target.items[0], 1); }
}