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Merchant.AutoConvertFunds

Declaration#

public virtual void AutoConvertFunds(bool raiseEvents)

Parameters#

NameDescription
raiseEventsRaise associated event(s)

Description#

Automaticaly convert non-preimum funds to use the lowest possible count

Usage#

using NullSave.GDTK.Inventory;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void Example(Merchant target)    {        target.AutoConvertFunds(true);    }
}