Merchant.GetSellToPlayerMaxCount
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Declarationpublic Int32 GetSellToPlayerMaxCount(Inventory playerInventory, GDTKItem item)
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ParametersName | Description |
---|---|
playerInventory | Player's Inventory |
item | Item to check |
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DescriptionGets the maximum number of an item that can be sold to player
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Merchant target, Inventory other) { int result = target.GetSellToPlayerMaxCount(other, target.items[0]); }
}