Merchant.DataSave
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Declarationpublic virtual void DataSave(string filename)
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ParametersName | Description |
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filename | Name of file to create/update. Application.persistentDataPath is automatically prepended. |
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DescriptionSaves data to a specified file
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Usageusing NullSave.GDTK.Inventory;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Merchant target, string filename) { using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write)) { target.DataSave(fs); } }}
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Declarationpublic virtual void DataSave(Stream stream)
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ParametersName | Description |
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stream | Stream used to save data |
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DescriptionSaves data to a stream.
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Usageusing NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Merchant target, string filename) { target.DataSave(filename); }}