Merchant.GetBuyFromPlayerMaxCount
Declaration#
public Int32 GetBuyFromPlayerMaxCount(Inventory playerInventory, GDTKItem item)Parameters#
| Name | Description |
|---|---|
| playerInventory | Player's Inventory |
| item | Item to check |
Description#
Gets the maximum number of an item that can be bought from player
Usage#
using NullSave.GDTK.Inventory;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Merchant target, Inventory other) { int result = target.GetBuyFromPlayerMaxCount(other, other.items[0]); }
}