PlayerCharacterStats.AddStatModifier
Declaration#
public virtual bool AddStatModifier(GDTKStatModifier modifier, IUniquelyIdentifiable source, StatSource other)Parameters#
| Name | Description |
|---|---|
| modifier | Modifier to add to the object |
| source | Object adding this Stat Modifier |
| other | Stats associated with the Source, only required if the Source is outside this object and values on that object are referenced by the Stat Modifier. |
Description#
Adds a new Stat Modifier to the object.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { // Create a modifier that applies 1 time immediately // Modifier changes the value of a Stat with the Id // of 'HP' by adding 2 GDTKStatModifier modifier = new GDTKStatModifier(); modifier.target = ModifierTarget.Value; modifier.applies = ModifierApplication.Immediately; modifier.affectsStatId = "HP"; modifier.changeType = ModifierChangeType.Add; modifier.value.valueExpression = "2";
source.AddStatModifier(modifier); }
}