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PlayerCharacterStats.GetCharacterLevel

Declaration#

public virtual Int32 GetCharacterLevel()

Description#

Returns the current Character level

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(PlayerCharacterStats source)    {        Debug.Log("Player Level: " + source.GetCharacterLevel());    }
}