PlayerCharacterStats.RemoveClass
Declaration#
public virtual void RemoveClass(GDTKClass playerClass, bool fullyRemove)Parameters#
| Name | Description |
|---|---|
| playerClass | Id of Class to Remove |
| fullyRemove | If false Class' level will be reduce by 1 and only removed if the level reaches 0 |
Description#
Remove a Class from object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { GDTKClass playerClass = source.classes[0]; source.RemoveClass(playerClass); }
}