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PlayerCharacterStats.RemoveClass

Declaration#

public virtual void RemoveClass(GDTKClass playerClass, bool fullyRemove)

Parameters#

NameDescription
playerClassId of Class to Remove
fullyRemoveIf false Class' level will be reduce by 1 and only removed if the level reaches 0

Description#

Remove a Class from object

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(PlayerCharacterStats source)    {        GDTKClass playerClass = source.classes[0];        source.RemoveClass(playerClass);    }
}