PlayerCharacterStats.SetCreationClass
Declaration#
public virtual GDTKClass SetCreationClass(GDTKClass playerClass, IUniquelyIdentifiable source)Parameters#
| Name | Description |
|---|---|
| playerClass | Id of class to set |
| source | Source associated with request |
Description#
Sets the 'Character Creation' class for player, removing all other classes
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(PlayerCharacterStats target) { target.SetCreationClass(StatsDatabaseV2.classes[0]); }}