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PlayerCharacterStats.SetCreationClass

Declaration#

public virtual GDTKClass SetCreationClass(GDTKClass playerClass, IUniquelyIdentifiable source)

Parameters#

NameDescription
playerClassId of class to set
sourceSource associated with request

Description#

Sets the 'Character Creation' class for player, removing all other classes

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(PlayerCharacterStats target)    {        target.SetCreationClass(StatsDatabaseV2.classes[0]);    }}