PlayerCharacterStats.HasPerk
Declaration#
public virtual bool HasPerk(string id)Parameters#
| Name | Description |
|---|---|
| id | Id of the Perk to find |
Description#
Check if object has a specific Perk
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { string id = source.database.perks[0].info.id; if(source.HasPerk(id)) { Debug.Log("Perk is present"); } }
}