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PlayerCharacterStats.ClearStats

Declaration#

public virtual void ClearStats()

Description#

Removes all Stats. Cannot be done while initialized.

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(PlayerCharacterStats source)    {        // We cannot clear sources while initialized        if(source.initialized)        {            source.Shutdown(true);        }
        source.ClearStats();
        // Re-initialize        source.Initialize(true);    }
}