PlayerCharacterStats.SubscribeToTokenHeartbeat
Declaration#
public virtual void SubscribeToTokenHeartbeat(HeartbeatEvent handler)Parameters#
| Name | Description |
|---|---|
| handler | Handler to invoke each TokenHeartbeat |
Description#
Subscribe to Token Heartbeats
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { source.SubscribeToTokenHeartbeat(Heartbeat); }
public void Unsubscribe(PlayerCharacterStats source) { source.SubscribeToTokenHeartbeat(Heartbeat); }
public void Heartbeat(float time) { Debug.Log("TokenHeatbeat: " + time); }
}