PlayerCharacterStats.DataLoad
Declaration#
public virtual void DataLoad(Stream stream)Parameters#
| Name | Description |
|---|---|
| stream | Stream used to load data. |
Description#
Loads data to a specified stream
Usage#
Example
using NullSave.GDTK.Stats;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats target, string filename) { using(FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read)) { target.DataLoad(fs); } }
}Declaration#
public virtual void DataLoad(string filename)Parameters#
| Name | Description |
|---|---|
| filename | Name of file to load. Application.persistentDataPath is automatically prepended. |
Description#
Loads data from a specified file
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { if (!source.busy) { source.DataLoad("test.sav"); } }
}