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PlayerCharacterStats.DataLoad

Declaration#

public virtual void DataLoad(Stream stream)

Parameters#

NameDescription
streamStream used to load data.

Description#

Loads data to a specified stream

Usage#

Example
using NullSave.GDTK.Stats;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(PlayerCharacterStats target, string filename)    {        using(FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read))        {            target.DataLoad(fs);        }    }
}

Declaration#

public virtual void DataLoad(string filename)

Parameters#

NameDescription
filenameName of file to load. Application.persistentDataPath is automatically prepended.

Description#

Loads data from a specified file

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(PlayerCharacterStats source)    {        if (!source.busy)        {            source.DataLoad("test.sav");        }    }
}