PlayerCharacterStats.SubscribeToLanguageChange
Declaration#
public virtual void SubscribeToLanguageChange(SimpleEvent handler, string id)Parameters#
| Name | Description |
|---|---|
| handler | Handler to invoke on change |
| id | Id of the attribute to subscribe to |
Description#
Subscribe to Language changes
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
PlayerCharacterStats source; int i = 0;
public void ExampleMethod(PlayerCharacterStats target) { source = target; target.SubscribeToLanguageChange(LanguageChanged, StatsDatabaseV2.languages[0].info.id); }
private void LanguageChanged() { i++; Debug.Log("Language changed"); if (i >= 5) { source.UnsubscribeFromLanguageChange(LanguageChanged, StatsDatabaseV2.languages[0].info.id); } }}