PlayerCharacterStats.SubscribeToEventTriggers
Declaration#
public virtual void SubscribeToEventTriggers(EventTrigger handler)Parameters#
| Name | Description |
|---|---|
| handler | Handler to invoke when Stat Events occur |
Description#
Subscribe to Stat Events
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { source.SubscribeToEventTriggers(StatEventTriggered); }
private void StatEventTriggered(GDTKEvent statEvent) { Debug.Log(statEvent.info.id + " raised"); }
}